Post by Dakari Johessman on Mar 30, 2010 13:40:52 GMT -5
Dakari Johessman
Full Name- Dakari Ebele Johessman
Gender- Female
Age- 28
Date of Birth- 14 July 1983
Sexual Orientation- Asexual
Location- Las Vegas
Celebrity Claim- Lawson, Bianca
What should we call you?- 'Rayne' is fine for now.
Play anyone else?- Rayne Campbell
Have You Read the Rules?- Natch, for I am the shoe goddess.
Personality-
Dakari is very moody. She is seldom nice or pleasant to anyone, though she is usually very polite and respectful. Her heart is cold; few people outside her family can reach her and get an emotional response. She is arrogant and pushy, and will stop at nothing to get what she wants.
She is extremely vengeful, and impatient as well. She usually does her best to heed the laws of the land, simply because it is entertaining for her to see how far she can push them, but she has been known to overreact when angered. She is not afraid to hurt or even kill in retaliation for anything she considers offensive, and has slipped out of the clutches of the law several times thanks to her parents' influence.
When dealing with people, Dakari is distant but usually not outright mean. She views socializing as a chore that must be accomplished in order to meet her goals. Most people never see her truly angry, as that, like the rest of her emotions, is a difficult one to tap into. She is very up-front and professional while at work, and a little more laid-back with her friends.
Like her father, Dakari suffers from borderline personality disorder. She has trouble finding the "grey area" in issues- everything is either this or that, with no room for negotiating or meeting halfway. She alternates between high and low self-esteem; changes between the two can be caused by the slightest positive or negative event. She also suffers from severe clinical depression, which results in chronic negative thinking and a pessimistic attitude.
Likes-
- Dancing
- Playing mind-games with others
- Music- pretty much all genres
- Solving puzzles
- Mystery novels
Dislikes-
- Cheerful people
- Romance movies
- Abstract art
- Children
- Taking medicine
Strengths-
- Quick-witted
- Innovative
- Logical
- Ambitious
- Creative
Weaknesses-
- Unreliable
- Pessimistic
- Impatient
- Violent
- Lazy at times
Skills-
- Excellent driver
- Talented gunswoman
- Strong grammar, spelling, and speaking skills
- Speaks good Japanese and Spanish (and Jamaican Patois)
Flaws-
- Trypanophobia (fear of injections)
- Borderline personality disorder
- Major depressive disorder
- Hypoglycemia
Abilities/Powers/Skills-
Metallokinesis is the ability to manipulate metals. Using a connection between metals and her mind, Dakari can change the shape, malleability, elasticity, ductility, and conductivity and density of metals by altering the properties of their molecules. She can also move metal objects around, if they are not fixed in place. She can change the consistency of a metal to make it into a different metal, and advance, prevent, or slow the rusting of metals. She can also affect metalloids, metal alloys, or any material with a significant amount of metal in its composition.
This has many uses offensively, as Dakari can throw a metal object into an attacker, or weaken a metal awning or support. Defensively, she could form a shield from an already existing metal object, or move a metal object between herself and her attacker.
Metallic Extraction is the ability to extract materials and properties from metals. Dakari can absorb the energy expended by electrons within metallic atoms, or the charge of the electrons. She can also extract the components of metals, especially alloys. If there are non-metallic components, such as oxygen, present, she can extract that as well. After extracting something, she can either absorb it herself, or, if it is a metal, form something else with it. For example, she could extract the copper from a brass object, then use it to make a copper penny.
In a fight, Dakari could extract the iron from a nearby steel beam and fashion it into a weapon. She would not need to touch the steel to do this. However, she would need a lot of time; also, the loss of the iron would affect the steel adversely. Defensively, she could remove the oxygen from an oxidized metal to help her breathe, if there is enough oxygen available; she could also absorb more energy if she needed it.
Limits-
Metallokinesis: Dakari cannot move any metal that is fixed in place, such as a building. Also, the metal in question must be within a reasonable distance; Dakari could not alter the metal of a plane flying at 30,000 feet, but she could if it was just taking off, if she is near the plane. She can only manipulate solid metals, and cannot change a metal into a non-solid (liquid, gaseous, etc.) form; inherently, because mercury is a liquid in its natural form, she has no power over it. She cannot affect magnetic fields. She cannot turn other materials into metals, or vice versa; inherently, she cannot produce metals out of thin air.
Metallic Extraction: Theoretically, Dakari could extract molecules from the metal itself, such as iron from a bar of steel, but her body is not any more capable of handling excess metals than any other human body would be. Therefore, doing this excessively would wind up poisoning her, like anyone else who is regularly exposed to high concentrations of metallic compounds. She cannot store metals in her body for the same reason. She cannot change her body or anything else into a metal.
Also, making things takes time. Unless her opponent was already knocked out, she could not use this ability in a fight, as noted above. She must also be careful of how much she takes from something- reducing a steel support completely to carbon would be inadvisable. She cannot control energy beyond extracting and absorbing it, so she cannot shoot energy pulses at people, or create an energy shield.
Appearance-
Dakari is five feet eight inches tall and 135 pounds. Her skin is a light brown, what some might consider a walnut shade. She usually keeps her thick, dark brown hair relaxed and straightened, but sometimes wears it in cornrows or a ponytail when she can't be bothered to deal with it.
She has a pear-shaped figure, with an average bust and wide hips. She inherited very pronounced facial features from her father. Her eyes are dark brown, and her eyebrows are naturally arched. She does wear makeup for special events, going for either dark colors or pastels, depending on her outfit and mood.
Dakari is most often seen wearing business attire, since she spends a large portion of her time at work. Her suits are always black or dark blue, and she usually chooses pantsuits over dress suits. When she is not at work, she wears jeans and blouses and her favorite long black jacket when the weather allows it.
Faction- Villain
Birthplace- Atlanta, Georgia
Mother- Rayleigh Ann Jael Johessman/ 45/ Entrepreneur/Xenoglossy
Father- Shawn Isaiah Johessman/ 45/ Entrepreneur/ Circumspect
Siblings- Shawn Isaiah "Young" Johessman II/ 26/ Entrepreneur/Absurdity
Anastasia Imani Johessman/26/Fashion Designer/Intuition, Affliction
Maori Dorinda Duquesne/25/Model and Actress/Civilian
Raymond Ellis Johessman/23/Student/Psionic Metronome
Andrea Jennifer Duquesne/22/Student/Animal Communication
ChaToiya Johessman/21/Student/Omnilinguism
History-
Dakari was born and raised in Atlanta, or more specifically, the suburban city of Acacia. She is the firstborn of a set of triplets- herself, Shawn II, and Anastasia. Her parents were in college when the triplets were born, but fortunately, they had the resources to raise them.
Her parents, Shawn and Rayleigh, were both accomplished entertainers, and Shawn had already established his record label by the time the triplets were born. They were also both accomplished criminals. Between the two of them, they controlled the Atlanta underground, and had made a fortune dealing in drug trafficking, weapon smuggling, and the like.
Almost a year after the triplets' births, a series of events led Shawn's cousin, Jeremiah Duquesne, to end his own life. As requested in his will, Rayleigh and Shawn adopted his two children, Maori and Andrea. In the next few years, Rayleigh and Shawn had two more children of their own, resulting in a total of seven Johessman kids.
Dakari and her siblings grew up in moderate wealth. Although Rayleigh and Shawn were rich, they only used the money they needed to get by and give their children a better childhood than they'd had. The rest went toward building the Johessman empire, both legal and underground.
Rayleigh and Shawn retired from the entertainment industry early in Dakari's life, giving the children more stable lives. They did travel occasionally, especially to Jamaica, where most of Rayleigh's family resided. This, and an emphasis on education, made all of the Johessman children well-rounded individuals intellectually.
Dakari's parents also emphasized the importance of standing up for oneself and claiming one's territory. They all learned self-defense at a young age. Dakari grew up to be a true daddy's-girl, following in Shawn's footsteps and gaining power within the Atlanta gang world as she progressed through high school, graduating near the top of her class.
What was missing from her childhood was a sense of belonging and compassion. Having both been fairly neglected as children, neither Shawn nor Rayleigh ever really perfected the art of showing love or appreciation toward their children. This may be part of the reason for Dakari's difficulty with maintaining relationships, expressing emotions, and interacting positively with others.
Aside from her parents' background and her gang connections, Dakari had a normal childhood. She never did any jail time for breaking the law, thanks to her parents' help and her own wiles. Only two experiences really stand out for her: her attempted suicide during high school, and the subsequent stint in a mental health facility.
As a high school senior, Dakari felt particularly overwhelmed, with the combined pressures of getting into college and graduating with honors, and continuing to deal with her duties in the underground. She considered ending her life, and attempted to by jumping from an interstate overpass. The timing of her jump led her to land on the roof of a passing car. This is when she first discovered her abilities: some part of her, deep within her subconscious, seemingly did not want to die, so instead of breaking a bunch of bones and dying, her mind altered the car roof to be soft and malleable, so the effect of her landing was similar to jumping and landing on a large mattress.
Dakari's mother had her committed to a hospital for a week, where she was supposedly rehabilitated. Afterwards, her parents helped her develop her abilities further, and she is now quite skilled at using them.
Dakari attended Columbia University in New York as an undergraduate and then as a law student. She has passed the bar and is licensed to practice law in New York, Georgia, and Nevada. She manages the Johessman properties in Las Vegas, including Hotel Angelis, where Rayne Campbell regularly performs. Additionally, she has opened a small private law practice. Currently, she mostly arranges annulments and divorces, but is hoping something bigger will come along, something that will earn her fame and her own fortune.
The Johessman family is well-known in many parts of the world, and while Dakari is proud to be part of such a powerful family, she occasionally uses the name "Kendrick Goodman" when she does not want to be identified as a Johessman.
Anything else?- It would be awesome if both accounts (Dakari and Rayne) could share the Shawn NPC, since he is equally important to both their plots right now. But if that would be too confusing, I'll make it work the way it is now.
Sample RP-
Dakari tapped her foot impatiently. She had been waiting on this cab for exactly twelve minutes now. Clearly her chosen driver had no sense of punctuality. Well, she would teach him a thing or two about that, starting with deducting the lost time from his tip. After all, as much as she wished it were true, planes did not wait for her to arrive on time.
She was traveling from New York to Las Vegas, where she would be happily reunited with her car. She would be there in just a few hours, if this dumbass cabbie would bother to show up. It was his job to show up on time for his fares; she didn't care what sort of traffic or accidents he may have encountered. She was not the sort of woman one kept waiting.
As if the wait weren't painful enough, there was a group of schoolchildren playing around on a massive jungle-gym across the street from the café she was waiting at. Their laughter and giggles irritated her for some reason. Her therapist would probably say she had not been hugged enough as a child or some other psycho-shit.
An eternity later, or actually a few minutes later, the cab bumbled around the corner and stopped. Without a word to the driver, Dakari picked up her suitcases, placed them near the trunk, and took a seat in the back, expecting the driver to do the rest. As she waited, she glanced over at the kids once again. The jungle-gym was made of metal. She could not resist. Using the connection her mind had with metals, she weakened a small part of the jungle-gym's structure, causing it to bend slightly.
The kids screamed in surprise and horror, and scrambled away. Dakari smiled to herself. Justice was always served in her favor, and when it wasn't, she could always tip the scales a bit to make it so.